capsule image

Counter Castle [Demo]

Smack some things, many particles.
Play Now

About

A short little game built around the first iteration of the 2D combat system I would use in later projects, primarily Drum Pit. The excuse to play the game consists of a box of enemies that you lock yourself in to earn money to buy upgrades to fight the boss and go to the next floor. Movement is fairly simple, slightly augmented by two special directional attacks you can do in the air. Key to the combat, the parry slows down time but speeds up your attacks, and can be upgraded to heal you. Direct ancestor of Drum Pit.

What I Learned

This was the first long term project I made in a proper engine (that actually got finished). It was primarily meant to try making a proper 2D combat system. The system is largely implemented using animation keys to turn on and off and change the shape of hit/hurtboxes. Animation events are also used to apply movement forces and check for collisions in certain actions. In addition to the combat system, I got learned in making sprites, animating player attacks, enemies, designing levels, making bosses, implementing upgrades, and tying it all together in levels with progress saved between them.

Roles: programming, pixel art, animation, design

Tools: Unity, Piskel