Character Creation

Backgrounds

One way or another, your character needs to be at Kramer County Community College. While any halfway plausible explanation you might think of is valid, you can also roll for a general character background. (or just something to use as a starting point)

Pick a category (or roll 1d8), then roll 1d8 to select a discipline.

  1. Material Science
    1. Chemistry
    2. Computer Science
    3. Geology
    4. Engineering
    5. Biology
    6. Microbiology
    7. Aviation
    8. Trucking
  2. Social Science
    1. Course Based MBA
    2. Economics
    3. Business
    4. Law
    5. Communications
    6. History
    7. Psychology
    8. Women's Studies
  3. Health Care
    1. Medical Reception
    2. Nursing
    3. Counselling
    4. Dentistry
    5. Veterinary Medicine
    6. Chiropractics
    7. Knee Surgery
    8. Farrier
  4. Arts
    1. Painting
    2. Music Performance
    3. Film
    4. Composition
    5. Theatre
    6. Linguistics
    7. Sculpture
    8. Culinary Arts
  5. Trades
    1. Carpentry
    2. Welding
    3. Framing
    4. Linework
    5. Elevator Maintenance
    6. Smithing
    7. Pile Driver Operation
    8. Boilermaking
  6. Academia
    1. Masters Student
    2. PhD Student
    3. Sessional Instructor
    4. Laboratory Instructor
    5. Postdoctoral Associate
    6. Professor
    7. Program Coordinator
    8. Visiting Expert
  7. Staff
    1. Student Services
    2. Administration
    3. Groundskeeper
    4. Janitor
    5. Security
    6. Librarian
    7. Hedge Trimmer
    8. Garbage Worker
  8. Other
    1. Cutco Recruiter
    2. Couch Surfer
    3. Drug Dealer
    4. Barista
    5. Vent Dweller
    6. Hermit
    7. Monk
    8. Chimney Sweep

Attributes

Every character consists of three unique stats, each with a name and a colour. These Attributes are your character’s core personality traits, convictions, features, and interests.

To create your character, you must invent and name these three Attributes.

Don’t forget to share them with everyone you’ll be playing with before the session!

Attribute Names

You may name Attributes in any way, from ‘Crystal Girlie’ to ‘Beatboxing’ to ‘My old Co-Worker Brendan’. Poetry, Unicode characters, drawings, or anything else you can think of to meaningfully represent an aspect of your character are also valid.

These names are critically important, as all three represent your character entirely! Whatever you choose, have a clear idea of what these Attributes represent, and how to communicate that with your facilitator as needed.

Attribute Colours Colour wheel overlaid with words describing general emotional colour associations

Attribute colours are entirely vibe-based, though a rough guide is provided in the Colour Words graphic. Each Attribute must be a different colour. Attempting to balance or concentrate a character around the wheel may help guide their formation, but take care to avoid using one of the guiding colour words as an Attribute. While allowed, you won’t have much fun playing a boring character!

Guiding Questions

I don’t need your answers to these questions, and neither do you.
They are meant to get the process started.

Examples

Do you disagree with any of these?
Good.
Use the spite as creative fuel.

Gus Pysch

Lucy Ricardo

Jeff Community

Jake Peralta

Notes

While the name and colour of an Attribute are typically permanent, your first session with a character is a chance to feel out who they are through play. You may adjust names and colours as appropriate before they are locked in for any future sessions.

Experience and the benefits you can spend it on are primarily gained from dealing and taking wounds. Characters and play oriented towards conflict will grow in power much more quickly.