Musings

This game and the system it runs on are on ongoing experiment. Over each session, I’ve tried out new elements or stress-tested existing ones, iterating on my tools and growing as a GM. Every 1-3 hour session is followed by a 2-4 hour period of collaborative analysis and feedback. This page is a place to dump some of the thoughts players and I have had along the way.

The thing forms itself; I am the medium.

Current Focus

Things have gone Seinfeld -> Frasier -> Community, edged towards Regular Show, but are correcting to somewhere between Scooby Doo, Twin Peaks, and Murdoch Mysteries. Paranormal elements providing a narrative backbone to support character exploration, development, and interaction. Horror as a straight man.

Initial Concept

Seinfeld RPG

As it was spoken, I knew it had to be done.

First crutch I reached for was the open table. While minimizing scheduling headaches, the format also lets me play with a wide mix of people (better test data) and fits in quite well to the sitcom format with a rotating cast of occasionally returning characters. Second, this was a great excuse to mess with Sentiment: a system very close to my heart. I was very eager after recently having run a short 2+1 session test with the system proper (in 0.7 beta). The attributes underlying the whole system crystallize and empower meaningful character with accessible simplicity. Accessible enough, I hoped, to work at an open table with inexperienced players.

To accomplish the grander vision, I had a few primary goals for system, setting, and execution:


Session Logs